Added support for proxy attributes #491
Open
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This commit adds support to proxy attributes by replacing the previous handling logic, which was just removing them from serialization.
CHANGES:
When a proxy attribute is found on the duplicated node, it'll be "un-proxied" -- which simply means that it'll be deleted and re-created as a standard dynamic attribute -- in order for the keys to be correctly serialized on disk.
Finally, when loading back the animation onto the actual proxy attribute, Maya will automatically wire things so the keys will end up onto the real attribute and not its proxy representation.
NOTE:
This has been used for almost a year in production without issues so far, so I figured it was safe to contribute back to the source repository for everyone to have access to the feature!
Fixes #366