Partial support for no_std #136
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This is the first step to support
no_std. I've flattened imports (to make the next step easier), replacedstdwithcoreandallocwherever is possible, and replacedwrite!with alloc-only equivalent in a few places. I also fixed some of the clippy warnings along the way in the parts of the code that I've touched.If that's something you're interested in having upstream, I'll bring in a follow-up PR the final support for
no_std, with a feature-flag propagating into dependencies.I do this work as an experiment to add Lua support into Firefly Zero handheld game console. We're compiling apps into non-wasi wasm environment (in case of Rust, wasm-unknown-unknown) but the mainstream Lua interpreter can be used only with Emscripten JS polyfill.