Separating weapon wave from head wave... #110
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This is to address issue #106 for head waving/bobbing. Based on the discussion that already took place:
To do this I added a new checkbox type setting to the "Hud" settings that controls weapon waving independently/separately from head waving.
At first I considered making this a hotkey like "head wave" but decided it was not ideal for the following reasons:
.msgfiles that render as on/off messages to the screen when theF6hotkey is pressed. Those Strings belong to the game not the source engine/port and I think original/base game files should always be utilized in a read-only manner which means rather than running through the same code that looks through the parsed.msgfiles, we'd have to have something that sources the Strings from literals in code or some other file.