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@kevinfoley kevinfoley commented Jul 8, 2023

  • New console command showMessage(message, [priority]): displays a message in the HUD, optionally with priority.
    showMessage
    showMessage 2
  • New CVAR d_showData: when enabled, shows an extended version of what you get from the LADATA cheat (adds pitch, yaw, sector, tick)
    d_showData
  • New CVAR d_enableDebug: controls debug rendering
  • fixedPoint.h: added angleToFloatDegrees()
  • console.cpp: fixed messages overflowing the console if they contained newline characters

…UD. Includes a fix for history overflowing the console if a history entry contains newLine characters
… of what you get from the LADATA cheat (adds pitch, yaw, sector, tick). fixedPoint.h: added `angleToFloatDegrees()`
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kevinfoley commented Jul 8, 2023

I used the same d_ prefix for the CVARs as you've used for other CVARS. I'm guessing that the d_ prefix stands for display, draw, or debug; in any case, it seems applicable. It might be helpful if you add a style guide for CVAR naming which defines the meaning of this prefix and other prefixes for future use (unless there's already one in the project that I've missed).

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