Custom logics - collision properties and trooper alert sounds #585
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I worked out what is going on in the actor collision code. I've renamed members in the
CollisionInfostruct that looked like they still had provisional namesbotOffset --> stepUpHeight (max step height that can be climbed up by the actor)
yPos --> stepDownHeight (max step height that can be climbed down by the actor)
These have been made moddable.
I worked out that bit 2 of ActorCollisionFlags causes actors to slide along a wall that they collide with, so have named it and also made it moddable.
Also made it possible to set mod logics to use the trooper alert sounds.