Machina Studios is an independent game development group with over 30 years of combined experience across software engineering, gameplay systems, and backend infrastructure. Our team has spent years building technology with Java, Node.js, and TypeScript, applying that experience to real-time multiplayer environments, game servers, modding ecosystems, and custom tooling.
Machina specializes in:
- Game Development (Full-stack)
- Multiplayer Server Engineering
- Custom Game Runtime Tooling
- Reverse Engineering & Protocol Analysis
- Engine Extensions & Modding
- Backend APIs & Cloud Infrastructure
We’re particularly experienced in ecosystems that require high-performance networking, synchronization, protocol fidelity, and long-term maintainability.
For years our team has developed deeply within the Minecraft space, including:
- Reverse engineering the Minecraft protocol and runtime
- Developing a Node.js + TypeScript Minecraft server emulator
- Building mods and plugins for Bukkit, Spigot, and related forks
- Designing gameplay content, mechanics, and server-side features
- Building debugging and patching tools for content pipelines
- Multi-version compatibility strategies for mods and servers
This has led to production-grade tools and experiments that interact with Minecraft beyond standard modding layers.
Across projects we use:
- Languages: TypeScript, JavaScript, Java, Kotlin (select), C#
- Game Tech: Custom engines, mod loaders, plugin APIs
- Backend: Node.js services, distributed systems, real-time services
- Tooling: Build pipelines, test harnesses, internal SDKs
We enjoy projects that push boundaries of what players expect from modded or extended game environments — especially when they blend:
- Technical precision
- Strong developer ergonomics
- Multiplayer-first design
- Sustainable maintainability
For collaboration, inquiries, or partnerships, feel free to reach out via GitHub or through our website (coming soon).
This profile showcases ongoing work and experiments from the Machina Studios team.