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Important ! Update #96
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@@ -4,6 +4,7 @@ taxonomy: | |
| category: | ||
| - docs | ||
| --- | ||
| Edited and fixed by BestNoob | ||
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| !!! Tutorial from ***xrayjay*** from this address: [http://www.maniapark.com/forum/viewtopic.php?f=85&t=22289](http://www.maniapark.com/forum/viewtopic.php?f=85&t=22289) | ||
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@@ -15,8 +16,27 @@ I will explain very quickly what are the specifications and how to save them in | |
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| ## What you need | ||
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| * a graphic manipulation software (ps, gimp etc.) | ||
| * a graphic manipulation software (Adobe Photoshop (PS), Gimp etc.) | ||
| Free & Open Source: https://www.gimp.org/ | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. You completely break the bulleted list formatting here - if you want to add information to the same list item, check the syntax for it here. |
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| Free Trial: https://www.adobe.com/products/photoshop.html | ||
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| * a dds converter which allows you to set the specific output format (like the nvidia dds tools) | ||
| For the Gimp .dds plugin search google. | ||
| PS Plugin: https://developer.nvidia.com/nvidia-texture-tools-adobe-photoshop | ||
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| ## Compare files with originals | ||
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| Sometimes it is useful to see what nadeo used, so you need the original files. | ||
| They are stored as .zip file in C:\ProgramData\ManiaPlanet\PacksCache | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. It's better to put this in backticks, like this: This would look like this: |
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| You need TMValley_HD.zip or TMValley.zip and the Updated files e.g. for Valley,Stadium,Canyon... | ||
| Unzip them at the destination of your choice. | ||
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| !Info! You have to download the Title in TM before the files are stored there. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Strange
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I dont like wikipedia, github etc. i think this does everything more complicated than needed.
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. If you need to learn Markdown, this website is a great place to start. |
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| I recommend MediaInfo Lite to view Data informations. This tool support a lot file formats. | ||
| http://codecguide.com/download_other.htm | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. More of a nitpick, but I would replace this with something like XnView or Irfanview, since it's more widely known.
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Nope MediaInfo shows easily and clearly the needed informations, the other tools doesnt. |
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| ## File specifications | ||
| For selfmade textures on objects we need _TDNS_ textures: | ||
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@@ -29,11 +49,13 @@ For selfmade textures on objects we need _TDNS_ textures: | |
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|  | ||
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| * DXT1 RGB 4bpp no alpha | ||
| * DXT1 RGB 4bpp no alpha (care exceptions) | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. "Care exceptions"? What does that mean?
Author
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Some special files have different settings, there for i wrote the info (care exceptions) this settings doesnt work for those, you should always compare/take a look onto original files format. All that is the reason im upset about nadeo/ubisoft missing informations everywhere, make it hard for modders to mod smth. without knowledge or a lot of time to search for needed infos. Thats in my opinion also one of the reasons TM died slowly/the player base is getting smaller.
Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. Okay, well either way take a look at my other comment below. You can make this "care exceptions" text a lot more concise. |
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| * 2D texture | ||
| * Generate MIP maps | ||
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| This is the base texture which is visible, no alpha channel here! Save as `filename_D`. | ||
| This is the base texture which is visible, normally there is no alpha channel. Save as `filename_D`. | ||
| To check the exceptions open the original file in Photoshop or Gimp and check for alpha channel. | ||
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Contributor
There was a problem hiding this comment. Choose a reason for hiding this commentThe reason will be displayed to describe this comment to others. Learn more. I see you probably meant this with the "care exceptions" above, but you might be able to write it in a different, more concise way. I'd rewrite it a bit, but I don't really understand what you mean with "you need it also for your modified/created file". |
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| If there is a alpha channel you need it also for your modified/created file ! | ||
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| ## The NormalMap - filename_N | ||
| See this tutorial how to do this on this **[page](../how-to-make-a-normalmap)**. | ||
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| An alternative way to do these textures is to save all of them as 24bit tga files and import this tga files with the importer (instead of the dds ones), the nadeo importer will convert em into the right dds format. For files with alpha channel: They need to be 32bit tga with alpha saved! | ||
| I recommend to do the dds files by your own | ||
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| >>>>> You can work in tga and use the importer to create the dds (see first post). You won't destroy your source with dds compression, and saves will be faster. | ||
| >>>>> You can work in tga and use the importer to create the dds (see first post). You won't destroy your source with dds compression, and saves will be faster. | ||
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Not really necessary. The credit is already there in the git log if anyone is interested in who wrote the page.
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didnt know ^^ just want to see my name there, a piece of fame, a piece of yes, thank you BestNoob you did good changes to this, just because of your infos i can create my mod xD