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vth

Collision simulator written in Go, using Ebitengine and Jake Coffman's implementation of Chipmunk2D for Go.

Super simple, strike Space to make a ball appear and roll down the path to fall off the bottom of the window.

Other controls are as follows:

  • enter: randomise shape radius
  • w, a, s, d: modify gravity
  • r: reset gravity
  • i: show coins instead of circles
  • e: change elasticity
  • up / down: change speed
  • k: pause game

I made the initial version of this as a school project in about 1 day, so it's not very polished but it does work.

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Collision sim using Ebitengine and Chipmunk

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