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2 changes: 1 addition & 1 deletion BuildTools/BuildTools.proj
Original file line number Diff line number Diff line change
Expand Up @@ -14,6 +14,6 @@
<PackageReference Include="Microsoft.Windows.SDK.Win32Metadata" Version="$(LastWin32MetadataReleaseVersion)" GeneratePathProperty="True">
<PrivateAssets>all</PrivateAssets>
</PackageReference>
<PackageReference Include="Microsoft.Direct3D.D3D12" Version="1.618.2" GeneratePathProperty="true"/>
<PackageReference Include="Microsoft.Direct3D.D3D12" Version="1.618.5" GeneratePathProperty="true"/>
</ItemGroup>
</Project>
4 changes: 4 additions & 0 deletions generation/WinSDK/RecompiledIdlHeaders/um/d3d12.h
Original file line number Diff line number Diff line change
Expand Up @@ -1163,6 +1163,8 @@ extern "C"{

#define D3D12_MIP_LOD_RANGE_BIT_COUNT ( 8 )

#define D3D12_MS_DISPATCH_MAX_THREAD_GROUPS_PER_GRID ( 4194303 )

#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )
#define D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT ( 0 )

Expand Down Expand Up @@ -1479,6 +1481,8 @@ extern "C"{

#define D3D12_WORK_GRAPHS_BACKING_MEMORY_ALIGNMENT_IN_BYTES ( 8 )

#define D3D12_WORK_GRAPHS_DISPATCH_MAX_THREAD_GROUPS_PER_GRID ( 16777215 )

#define D3D12_WORK_GRAPHS_MAX_NODE_DEPTH ( 32 )

#endif
Expand Down
2 changes: 2 additions & 0 deletions generation/WinSDK/RecompiledIdlHeaders/um/d3d12.idl
Original file line number Diff line number Diff line change
Expand Up @@ -287,6 +287,7 @@ cpp_quote("#define D3D12_MIP_LOD_BIAS_MAX ( 15.99f )")
cpp_quote("#define D3D12_MIP_LOD_BIAS_MIN ( -16.0f )")
const UINT D3D12_MIP_LOD_FRACTIONAL_BIT_COUNT = 8;
const UINT D3D12_MIP_LOD_RANGE_BIT_COUNT = 8;
const UINT D3D12_MS_DISPATCH_MAX_THREAD_GROUPS_PER_GRID = 4194303;
cpp_quote("#define D3D12_MULTISAMPLE_ANTIALIAS_LINE_WIDTH ( 1.4f )")
const UINT D3D12_NONSAMPLE_FETCH_OUT_OF_RANGE_ACCESS_RESULT = 0;
const UINT D3D12_OS_RESERVED_REGISTER_SPACE_VALUES_END = 0xffffffff;
Expand Down Expand Up @@ -451,6 +452,7 @@ const UINT D3D12_WHQL_CONTEXT_COUNT_FOR_RESOURCE_LIMIT = 10;
const UINT D3D12_WHQL_DRAWINDEXED_INDEX_COUNT_2_TO_EXP = 25;
const UINT D3D12_WHQL_DRAW_VERTEX_COUNT_2_TO_EXP = 25;
const UINT D3D12_WORK_GRAPHS_BACKING_MEMORY_ALIGNMENT_IN_BYTES = 8;
const UINT D3D12_WORK_GRAPHS_DISPATCH_MAX_THREAD_GROUPS_PER_GRID = 16777215;
const UINT D3D12_WORK_GRAPHS_MAX_NODE_DEPTH = 32;
cpp_quote("#endif")

Expand Down
3 changes: 3 additions & 0 deletions scripts/ChangesSinceLastRelease.txt
Original file line number Diff line number Diff line change
Expand Up @@ -5,3 +5,6 @@ Windows.Win32.Globalization.Apis.LOCALE_CUSTOM_UNSPECIFIED added
Windows.Win32.Globalization.Apis.LOCALE_INVARIANT added
Windows.Win32.Globalization.Apis.LOCALE_NEUTRAL added
Windows.Win32.System.SystemServices.Apis.LOCALE_UNASSIGNED_LCID added
# Upgrade D3D12 Agility SDK to 1.618.5
Windows.Win32.Graphics.Direct3D12.Apis.D3D12_MS_DISPATCH_MAX_THREAD_GROUPS_PER_GRID added
Windows.Win32.Graphics.Direct3D12.Apis.D3D12_WORK_GRAPHS_DISPATCH_MAX_THREAD_GROUPS_PER_GRID added