Created by Michael Jernil, 3D Graphics Engineer & Enthusiast (https://www.linkedin.com/in/michael-jernil/)
For Blog post (link) - https://radiancefields.com/understanding-3d-gaussian-splatting-via-render-engines/
Hosted at https://webrenderengine.vercel.app/
scrnli_0ScxfGjM6c8NjF.1.mp4
Example Hosted Splat Url - https://huggingface.co/cakewalk/splat-data/resolve/main/nike.splat
DISCLAIMER: This Repo is currently a Work-In-Progess (at it's initial stages). More updates will be Coming soon!
- View any 3D Gaussian Splat(.splat) with URL
- View glTF Assets
- Gizmo transform controls & Base grid
- Gizmo for Easy Navigation
- Deployed Vercel App
- glTF loading (Local or URL)
- Dynamic Skybox (Day/Night/Indoor UI selector)
- SPLAT loading (Local)
- USD loading (Local)
- Sample assets
- Snapshot feature
- Object selection & metadata panel (name, TRS etc.)
- Scene editor
- View dependent loading
- Add Lights
With the latest advancements in Computer Graphics, there is a new Pandora's box that has been opened called - '3D Gaussian Splatting'. It works on the concept that real world scenes could be efficiently represented as 3D Gaussian Splats (3DGS) - as an alternative to Traditional Mesh representation which involves - Mesh, Textures, Lighting etc.
This 3DGS representation has the primary advantage that huge real-world scenes which are otherwise generated by classic photogrammetry & complex to render using traditional computer graphics techniques can now be represented as 3D Gaussian Splats, which you can imagine as 3D paint strokes with a centered color and transparency values around the center, which also takes into account from where/how the scene is being viewed (aka the Camera). When multiple of these strokes are rendered with proper blending of alpha transparency from each splat, it can form a near realistic 3D image that can be viewed from any angle. 🔮
Use git clone <repo-link> to clone the repo to your PC
Use npm i to install the necessary packages
Use npm run dev to run the viewer in development mode
Now you can see the Render Engine running on http://localhost:5173. You can navigate, interact & play around with the 3D Assets!
- What The Graphics! Blog for Simple resources on Computer Graphics ⭐️
- LinkedIn (https://www.linkedin.com/company/98858074/)
- Radiance Fields Blog for anything new on Radiance Fields (NeRFs & Gaussian Splatting!).
- LinkedIn (https://www.linkedin.com/company/radiancefields/) & Website (www.radiancefields.com)
- LinkedIn - https://www.linkedin.com/in/michael-jernil/
- Twitter/X - https://twitter.com/jernil_dev