A Novel Framework for Narrative-Generating Episodic Memory with Creative Leaps and Language Grounding
Traditional memory systems store static embeddings. LMD treats memories as living entities that:
- Breathe: Memories have metabolic energy (vivid, active, dormant, fading, ghost)
- Feel: Emotional trajectories, not single valence tags
- Tell Stories: Narrative phases (setup β conflict β climax β resolution)
- Resonate: Memories couple and influence each other through resonance fields
- Create: Generate novel ideas through internal creative leaps
dM/dt = βΟ(N) + Ξ£β±Ό Ξα΅’β±Ό R(vα΅’, vβ±Ό) + A(M, ΞΎ) + ΞΊΞ·(t)
Where:
βΟ(N)= Narrative potential (story attractor landscape)R(vα΅’, vβ±Ό)= Resonance function (emotional coupling between memories)A(M, ΞΎ)= Activation function (contextual triggering)ΞΊΞ·(t)= Creative noise (generative stochasticity)
LMD doesn't just storeβit invents. Four internal operators enable human-like creative jumps:
| Operator | What It Does | Example |
|---|---|---|
| Analogical Transfer | Transplants patterns between distant domains | "dragon fire" + "glass refraction" β "prismatic breath weapon" |
| Manifold Walker | Diffuses through embedding space | Gradual concept morphing |
| Orthogonal Composer | Gram-Schmidt perpendicular merges | Combines concepts along independent axes |
| Void Extrapolator | Ray-traces into unexplored territory | Discovers genuinely novel concepts |
from lmd import CreativeLeapEngine, LivingMemory
engine = CreativeLeapEngine(content_dim=256)
memories = [LivingMemory.create(embedding) for embedding in my_embeddings]
# Generate creative leaps
leaps = engine.batch_leap(memories, n_leaps=5, dopamine=0.8)
for leap in leaps:
print(f"{leap.leap_type}: novelty={leap.novelty:.2f}")The Problem: LMD creates ideas as vectors - you can't read what they mean.
The Solution: Language Grounding bridges vectors and human-readable text.
Text Input --> Embedding --> Creative Leap --> New Embedding --> Text Output
"dragon" --> [0.2, 0.8..] --> ORTHOGONAL --> [0.5, 0.3..] --> "prismatic creature"
Yes! Language Grounding is 100% optional. Core LMD works fine without it:
- Core LMD:
pip install living-memory-dynamics(vectors only) - With Language:
pip install living-memory-dynamics[language](text in/out)
from lmd import create_grounding, CreativeLeapEngine
# Create grounding (downloads MiniLM model ~80MB first time)
grounding = create_grounding(encoder="minilm")
# Encode text to embeddings
dragon = grounding.encode("fire-breathing dragon")
glass = grounding.encode("crystalline glass structure")
# Build a corpus for decoding
grounding.add_to_corpus("fire-breathing dragon")
grounding.add_to_corpus("crystalline glass structure")
grounding.add_to_corpus("stained glass window")
grounding.add_to_corpus("dragon scales armor")
# Blend two concepts
blended = (dragon + glass) / 2
blended = blended / blended.norm()
# Decode back to text
result = grounding.decode(blended, top_k=3)
print(result.interpolated_description)
# Output: "blend of 'crystalline glass structure' (50%) and 'fire-breathing dragon' (50%)"# Create leap engine matching embedding dimension
engine = CreativeLeapEngine(content_dim=grounding.embedding_dim)
# Encode source concepts
sources = [
grounding.encode("volcanic eruption").cpu(),
grounding.encode("frozen ice sculpture").cpu(),
grounding.encode("rainbow spectrum").cpu(),
]
# Generate creative leap
leap = engine.leap(sources, dopamine=0.7)
# Describe what was created
description = grounding.describe_leap(
leap_type=leap.leap_type.name,
sources=sources,
result=leap.embedding,
)
print(description.synthesized_description)
# Output: "Extrapolated beyond 'volcanic eruption' + 'frozen ice' + 'rainbow' into [novel concept]"
print(f"Novelty: {description.novelty_score}")
# Output: "Novelty: 1.0" (completely new!)from lmd import LivingMemory, ValenceTrajectory, NarrativePhase
# Create a memory from text
embedding = grounding.encode("ancient dragon guarding treasure")
memory = LivingMemory(
id="memory_0",
content=embedding,
energy=0.8,
valence=ValenceTrajectory(points=torch.tensor([0.5, 0.7, 0.6])),
phase=NarrativePhase.SETUP,
)
# Later, decode what the memory represents
grounded = grounding.ground_memory(memory)
print(grounded.text)
# Output: "blend of 'ancient dragon guarding treasure' (64%) and 'ancient mythical creature' (36%)"# Install with language support
pip install living-memory-dynamics[language]
# Run the demo
python -c "from lmd.examples import language_grounding; language_grounding.main()"
# Or clone and run:
git clone https://github.com/mordiaky/LMD.git
cd LMD
pip install -e ".[language]"
python examples/language_grounding.pyLMD is now available on PyPI! π
# Core only (vectors, no text)
pip install living-memory-dynamics
# With language grounding (text in/out)
pip install living-memory-dynamics[language]
# With GPU acceleration (Triton CUDA kernels)
pip install living-memory-dynamics[cuda]
# Everything (language + cuda + dev tools)
pip install living-memory-dynamics[all]PyPI Package: https://pypi.org/project/living-memory-dynamics/
Or install from source:
git clone https://github.com/mordiaky/LMD.git
cd LMD
pip install -e ".[language]" # or [all] for everythingimport torch
from lmd import LivingMemory, ValenceTrajectory, NarrativePhase
# Memories are born with energy, emotion, and narrative phase
memory = LivingMemory(
id="memory_001",
content=torch.randn(256), # Embedding vector
energy=1.0, # Metabolic energy (0-2)
valence=ValenceTrajectory.from_arc(onset=0.3, peak=0.9, resolution=0.6),
phase=NarrativePhase.SETUP
)from lmd import LMDDynamics, LMDConfig
config = LMDConfig(content_dim=256)
dynamics = LMDDynamics(config)
# Step the system forward
for t in range(100):
dynamics.step(memories, dt=0.01)
# Memories naturally evolve, couple, and generate narrativesfrom lmd import CreativeIdeationEngine, CreativeIdeationConfig
config = CreativeIdeationConfig(content_dim=256)
engine = CreativeIdeationEngine(config)
# Ideate with dopamine modulation
result = engine.ideate(memories, dopamine=0.7, n_ideas=10)
for idea in result.ideas[:5]:
print(f"Form: {idea.form}, Novelty: {idea.novelty:.2f}, Score: {idea.total_score:.2f}")from lmd import HierarchicalIdeaFactory, IdeaGrafter
factory = HierarchicalIdeaFactory(content_dim=256)
grafter = IdeaGrafter(content_dim=256)
# Create tree-structured ideas
dragon = factory.from_embedding(dragon_embedding, depth=3)
crystal = factory.from_embedding(crystal_embedding, depth=3)
# Graft components between ideas
result = grafter.swap_component(dragon, crystal.root, target_id="fire_component")
# Result: dragon with crystalline propertieslmd/
βββ living_memory.py # Core LivingMemory datastructure
βββ dynamics.py # LMDDynamics engine
βββ coupling.py # Memory resonance fields
βββ metabolism.py # Energy dynamics
βββ narrative.py # Story generation
βββ imagination.py # Mental canvas & transforms
βββ plausibility.py # Reality grounding
βββ creative_leaps.py # 4 creative operators
βββ hierarchical_ideas.py # Tree-structured ideas
βββ curiosity_prober.py # Void exploration
βββ creative_ideation.py # Unified ideation engine
βββ language_grounding.py # Text <-> embedding bridge (v1.3.0)
βββ safeguards.py # Repulsion, anchoring, budgets
| Operation | Throughput | Memory |
|---|---|---|
| Memory Evolution | ~10,000 steps/s | O(n) |
| Analogical Transfer | ~500 leaps/s | O(nΒ²) |
| Orthogonal Composition | ~800 leaps/s | O(n) |
| Void Extrapolation | ~600 leaps/s | O(n) |
| Full Ideation Cycle | ~50 ideas/s | O(nΒ²) |
Benchmarked on NVIDIA GeForce RTX 5080 (16GB VRAM), CUDA 13.1, 256-dim embeddings, 100 memories
- No LLM Required: All operations are internal to embedding space
- Emergent Narratives: Stories arise from memory dynamics
- Creative Recombination: Generates novel ideas by operating on stored memories (not from nothing)
- Biologically Inspired: Metabolic states, resonance, narrative arcs
- GPU Accelerated: Full CUDA support via Triton kernels
- Thread Safe: Concurrent access supported
See RESEARCH_PAPER_LMD.md for the full technical paper including:
- Mathematical foundations
- Algorithm pseudocode
- Comprehensive benchmarks
- Comparison with existing systems
# Run any example
python examples/<example_name>.py| Example | Description | Requires |
|---|---|---|
| basic_usage.py | Create and evolve memories | Core |
| creative_leaps.py | Generate inventions | Core |
| hierarchical_ideas.py | Tree-structured concepts | Core |
| language_grounding.py | Text in/out with real output | [language] |
This project uses a custom license that allows free use for research and personal projects while reserving commercial rights. See LICENSE for details.
For commercial licensing inquiries, please contact the author.
If you use LMD in your research, please cite:
@software{lmd2026,
author = {Thomas, Joshua R.},
title = {Living Memory Dynamics: A Novel Framework for Narrative-Generating Episodic Memory},
year = {2026},
version = {1.3.0},
url = {https://github.com/mordiaky/LMD}
}Contributions are welcome! Please read our contributing guidelines before submitting PRs.
Invented by Joshua R. Thomas, January 2026
Contact: mordiaky@gmail.com