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CityGML2GameObject

A tool to import CityGML as GameObjects at runtime.

This can function as a starting point for a proper implementation.

If you need help implementing it or developing a solution based on Unity/CityGML feel free to contact me at tjaenichen@gmail.com

Implemented:

  • Import from CityGML to mesh and GameObject
  • Basic understanding of semantic surfaces
  • Different materials for semantic surfaces

Todo:

  • Documentation
  • Bugfixing (Unproccessed surfaces are added under the root of the scene)
  • Textures
  • Refactoring, SoC
  • ...

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A tool to import CityGML as GameObjects at runtime

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  • C# 84.5%
  • Game Maker Language 12.0%
  • Pascal 1.9%
  • Other 1.6%