Sumo Battle Prototype is an arcade-style Unity game where the player must knock waves of enemies off a floating island. Use power-ups strategically to survive increasingly challenging enemy waves. This prototype demonstrates gameplay mechanics such as power-ups, enemy wave scaling, and game state management.
- Arcade-style Sumo combat on a floating platform
- Progressively harder enemy waves
- Power-ups that give temporary advantages
- Game Over system: player falls → game stops, enemies & power-ups are cleared
- Press R to restart the game
- Demonstrates collision, physics, and gameplay balancing
- Engine: Unity
- Language: C#
- Core Concepts: Prefabs, Rigidbody Physics, Collision Detection, Game State Management, Particle Effects
- Open the project in Unity
- Press Play in the Editor
- Move the player to knock enemies off the floating island
- Collect power-ups for temporary boosts
- Avoid falling off the island — if you fall, Game Over appears
- Press R to restart the game