Releases: pcm720/OSDMenu
Releases · pcm720/OSDMenu
v1.0.0
The first stable and feature-complete release of OSDMenu.
Changelog
- Improved modchip compatibility
- Menu patches are now mandatory
- Added support for custom menu separators
- Dropped support for UDPBD paths in OSDMenu
- Added support for visual game ID for applications
- Reduced the number of custom menu items to 200
- Introduced SYSTEM.CNF extensions for APA partitions
- Added support for loading discs and ELF files via Neutrino GSM
- Added support for running PS1 discs via the embedded PS1VModeNeg
- System software stability during use of some features has been improved
- OSDMenu: added support for embedding the OSDMENU.CNF at build time
- HOSDMenu: added support for hidden HDD partitions in HDD-OSD (
PP.<>.HIDDEN) - HOSDMenu: added fallback to
usb:/RECOVERY.ELFwhen the HDD-OSD executable is missing - HOSDMenu: the configuration directory has been changed to
hdd0:__sysconf/osdmenu(lower-case) - Added support for setting PlayStation Driver settings to values from OSDMenu config file on every boot
- Added visual game ID to the splash screen to trigger "OSDMenu" per-game settings on PixelFX RetroGEM
- OSDMenu MBR is now a fully-featured MBR with native support for PSBBN and the Definitive English Patch
- The MBR installer now also sets the MBR boot flag and copies the OSDMenu MBR configuration file if it doesn't exist
Huge thanks to:
- @rickgaiser for Neutrino GSM
- @saildot4k for testing OSDMenu with various modchips
- @Konsolkongen for testing the embedded Neutrino GSM implementation
- @CosmicScale for extensive testing of both HOSDMenu and OSDMenu MBR
v1.0.0 Release Candidate 5
Changelog
- Improved gamepad handling in OSDMenu MBR
- Support for PATINFO paths in the launcher
- Code cleanup and bugfixes
v1.0.0 Release Candidate 4
Changelog
- Support for hidden HDD partitions in HDD-OSD (
PP.<>.HIDDEN) - Custom menu and browser launcher patches are now non-optional
v1.0.0 Release Candidate 3
Changelog
- New OSDMenu MBR
- The embedded loader is completely rewritten to properly support IOPRP and DEV9 handling, required for handling SYSTEM.CNF entries from the partition attribute area
- Support for booting custom payloads was dropped from HOSDMenu as it's no longer needed
- Visual game ID is shown on the splash screen to trigger "OSDMenu" per-game settings on PixelFX devices
- The patcher now passes through the arguments to OSDSYS/HDD-OSD
- "OSDMenu Patch" version menu string is changed to "OSDMenu"/"HOSDMenu" for consistency
- The HOSDMenu configuration directory is now
osdmenu(lower-case) - The internal OSDMenu argument was changed from
fmcbtoosdm - The launcher now uses the PS2SDK xparam module
- Additional launcher bugfixes
- The MBR installer now also sets the MBR boot flag and copies the OSDMenu MBR configuration file if it doesn't exist
- Support for loading discs and ELF files via the Neutrino GSM (#4)
- Support for visual game ID for applications
- The automated CI build now contains all OSDMenu binaries, including ready-for-use KELF executables
v1.0.0 Release Candidate 2
Changelog
- Add support for running PS1 discs via PS1VModeNeg
- Add PSU package to the release archive
- Fix HOSDMenu and OSDMenu launcher not being able to mount password-protected partitions
v1.0.0 Release Candidate 1
Changelog
Common changes
- OSDMenu/HOSDMenu patcher and launcher now come as a single binary; the launcher is embedded into the osdmenu.elf/hosdmenu.elf
- Support for setting PlayStation Driver settings to values from OSDMenu config file on every boot
OSDMenu
- OSDMenu browser launch patch has been reimplemented to match the HOSDMenu behavior for consistency
HOSDMenu
- HOSDMenu can now launch a custom payload when the Cross button is held during boot
- Added fallback to
usb:/RECOVERY.ELFwhen neither HDD OSD nor a custom payload is present
v0.3.0
Changelog
- Support for HDD OSD
- Launcher bug fixes
v0.2.2
Changelog
- Fix a launcher bug preventing certain homebrew from working when launched from the memory card browser
- Always clear the screen before launching ELFs
- Lower the number of custom items to 250 to avoid overlaps with OSDSYS memory regions
v0.2.1
Changelog
- Resolved stability issues with the browser launch patch
v0.2.0
Changelog
- OSDSYS version menu has been extended with additional information about the console
- Added support for SCPH-10000 and SCPH-15000 (protokernel) PS2s
- Added support for 480p (as line-doubled 240p) and 1080i video modes
- Added support for launching SAS-compatible applications directly from the memory card browser (might be a little buggy)
- Improved support for DEX consoles >=2.20.
- Added more PS1 titles with generic PSX.EXE executable to the title ID list
- Skip HDD patch is now always applied to avoid OSDSYS automatically booting HDD-OSD
- Config file has been renamed to
OSDMENU.CNF - Reduced the launcher size and added the ability to remove unwanted devices during compilation to reduce the size even further
- Launcher has been extended to support loading ELFs specified in SAS and custom config files (see README for details)