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2 changes: 2 additions & 0 deletions Kemirdin.md
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Hello Teacher
could you please accept my pull request?
46 changes: 46 additions & 0 deletions week3/final/robot-text/.eslintrc.json
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{
"env": {
"browser": true,
"commonjs": true,
"es6": true,
"node": true
},
"parserOptions": {
"ecmaFeatures": {
"jsx": true
},
"sourceType": "module"
},
"extends": [
"eslint:recommended"
],
"rules": {
"no-const-assign": "warn",
"no-this-before-super": "warn",
"no-undef": "warn",
"no-unreachable": "warn",
"no-unused-vars": "warn",
"constructor-super": "warn",
"valid-typeof": "warn",
"no-var": "warn",
"prefer-const": "warn",
"no-multiple-empty-lines": "warn",
"eol-last": [
"error",
"always"
],
"no-console": "off",
"camelcase": "warn",
"eqeqeq": [
"error",
"always",
{
"null": "ignore"
}
],
"semi": [
"warn",
"always"
]
}
}
206 changes: 110 additions & 96 deletions week3/final/robot-text/robot.js
Original file line number Diff line number Diff line change
@@ -1,110 +1,124 @@
(function () {
'use strict';

const board = [
['T', 'T', '.', 'F'],
['T', '.', '.', '.'],
['.', '.', '.', '.'],
['R', '.', '.', 'W']
];

const robot = {
x: 0,
y: 0,
dir: 'up',
};

let flagReached = false;
let moves = 0;

board.reverse();

const trailIndicators = {
left: '←',
right: '→',
up: '↑',
down: '↓'
};

function render() {
console.log('\n ' + moves + ':');
for (let row = board.length - 1; row >= 0; row--) {
const cells = board[row];
let line = '';
for (let col = 0; col < cells.length; col++) {
line += ' ' + cells[col] + ' ';
}
console.log(line);
}
if (flagReached) {
console.log('\nHurray! Flag reached in ' + moves + ' steps!');
}
}
'use strict';

function move() {
let x = robot.x;
let y = robot.y;

switch (robot.dir) {
case 'up':
y = y < board.length - 1 ? y + 1 : y;
break;
case 'down':
y = y > 0 ? y - 1 : y;
break;
case 'left':
x = x > 0 ? x - 1 : x;
break;
case 'right':
x = x < board[y].length - 1 ? x + 1 : x;
break;
}
const board = [
['.', '.', '.', '.', '.'],
['.', '.', '.', '.', '.'],
['R', '.', '.', '.', 'F'],
['.', 'A', 'A', 'A', '.'],
['.', '.', '.', '.', '.']
];

const robot = {
x: 0,
y: 2,
dir: 'right',
};

const cellContents = board[y][x];
let moves = 0;
let flagReached = false;
let appleEaten = false;
let applesEaten = 0;

if (cellContents === '.' || cellContents === 'F') {
board[robot.y][robot.x] = trailIndicators[robot.dir];
robot.x = x;
robot.y = y;
board[y][x] = 'R';
if (cellContents === 'F') {
flagReached = true;
}
board.reverse();

const trailIndicators = {
left: '←',
right: '→',
up: '↑',
down: '↓'
};

function render() {
console.log('\n ' + moves + ':');
for (let row = board.length - 1; row >= 0; row--) {
const cells = board[row];
let line = '';
for (let col = 0; col < cells.length; col++) {
line += ' ' + cells[col] + ' ';
}
console.log(line);
}
if (appleEaten) {
console.log("YUM!");
}
if (flagReached) {
console.log('\nHurray! Flag reached in ' + moves + ' steps!');
console.log(applesEaten + " apples were eaten!");
}
}

function move() {
let x = robot.x;
let y = robot.y;
appleEaten = false;

moves += 1;
render();
switch (robot.dir) {
case 'up':
y = y < board.length - 1 ? y + 1 : y;
break;
case 'down':
y = y > 0 ? y - 1 : y;
break;
case 'left':
x = x > 0 ? x - 1 : x;
break;
case 'right':
x = x < board[y].length - 1 ? x + 1 : x;
break;
}

function turn(turnDirection) {
if (turnDirection !== 'left' && turnDirection !== 'right') {
console.log('ignoring invalid turn', turnDirection);
const cellContents = board[y][x];

if (cellContents === '.' || cellContents === 'A' || cellContents === 'F') {
board[robot.y][robot.x] = trailIndicators[robot.dir];
robot.x = x;
robot.y = y;
board[y][x] = 'R';
if (cellContents === 'F') {
flagReached = true;
}
switch (robot.dir) {
case 'up':
robot.dir = turnDirection === 'left' ? 'left' : 'right';
break;
case 'down':
robot.dir = turnDirection === 'left' ? 'right' : 'left';
break;
case 'left':
robot.dir = turnDirection === 'left' ? 'down' : 'up';
break;
case 'right':
robot.dir = turnDirection === 'left' ? 'up' : 'down';
break;
if (cellContents === 'A') {
appleEaten = true;
applesEaten++;
}

}


moves += 1;
render();
}

function turn(turnDirection) {
if (turnDirection !== 'left' && turnDirection !== 'right') {
console.log('ignoring invalid turn', turnDirection);
}
switch (robot.dir) {
case 'up':
robot.dir = turnDirection === 'left' ? 'left' : 'right';
break;
case 'down':
robot.dir = turnDirection === 'left' ? 'right' : 'left';
break;
case 'left':
robot.dir = turnDirection === 'left' ? 'down' : 'up';
break;
case 'right':
robot.dir = turnDirection === 'left' ? 'up' : 'down';
break;
}
}

move();
turn('right');
move();
move();
move();
turn('left');
move();
move();
render();

})();
// start of robot game instructions
turn('down');
move();
turn('left');
move();
move();
move();
move();
turn('left');
move();
// end of robot game instructions