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143 changes: 71 additions & 72 deletions play/keypress.py
Original file line number Diff line number Diff line change
@@ -1,75 +1,77 @@
import pygame
keypress_map = {
# use english names like 'space' instead of the space character ' '
# there is no need of other keys here
pygame.K_BACKSPACE: 'backspace',
pygame.K_TAB: 'tab',
pygame.K_CLEAR: 'clear',
pygame.K_RETURN: 'enter',
pygame.K_PAUSE: 'pause',
pygame.K_ESCAPE: 'escape',
pygame.K_SPACE: 'space',
pygame.K_EXCLAIM: '!',
pygame.K_QUOTEDBL: '"',
pygame.K_HASH: '#',
pygame.K_DOLLAR: '$',
pygame.K_AMPERSAND: '&',
pygame.K_QUOTE: "'",
pygame.K_LEFTPAREN: '(',
pygame.K_RIGHTPAREN: ')',
pygame.K_ASTERISK: '*',
pygame.K_PLUS: '+',
pygame.K_COMMA: ',',
pygame.K_MINUS: '-',
pygame.K_PERIOD: '.',
pygame.K_SLASH: '/',
pygame.K_0: '0',
pygame.K_1: '1',
pygame.K_2: '2',
pygame.K_3: '3',
pygame.K_4: '4',
pygame.K_5: '5',
pygame.K_6: '6',
pygame.K_7: '7',
pygame.K_8: '8',
pygame.K_9: '9',
pygame.K_COLON: ':',
pygame.K_SEMICOLON: ';',
pygame.K_LESS: '<',
pygame.K_EQUALS: '=',
pygame.K_GREATER: '>',
pygame.K_QUESTION: '?',
pygame.K_AT: '@',
pygame.K_LEFTBRACKET: '[',
pygame.K_BACKSLASH: '\\',
pygame.K_RIGHTBRACKET: ']',
pygame.K_CARET: '^',
pygame.K_UNDERSCORE: '_',
pygame.K_BACKQUOTE: '`',
pygame.K_a: 'a',
pygame.K_b: 'b',
pygame.K_c: 'c',
pygame.K_d: 'd',
pygame.K_e: 'e',
pygame.K_f: 'f',
pygame.K_g: 'g',
pygame.K_h: 'h',
pygame.K_i: 'i',
pygame.K_j: 'j',
pygame.K_k: 'k',
pygame.K_l: 'l',
pygame.K_m: 'm',
pygame.K_n: 'n',
pygame.K_o: 'o',
pygame.K_p: 'p',
pygame.K_q: 'q',
pygame.K_r: 'r',
pygame.K_s: 's',
pygame.K_t: 't',
pygame.K_u: 'u',
pygame.K_v: 'v',
pygame.K_w: 'w',
pygame.K_x: 'x',
pygame.K_y: 'y',
pygame.K_z: 'z',
# pygame.K_EXCLAIM: '!',
# pygame.K_QUOTEDBL: '"',
# pygame.K_HASH: '#',
# pygame.K_DOLLAR: '$',
# pygame.K_AMPERSAND: '&',
# pygame.K_QUOTE: "'",
# pygame.K_LEFTPAREN: '(',
# pygame.K_RIGHTPAREN: ')',
# pygame.K_ASTERISK: '*',
# pygame.K_PLUS: '+',
# pygame.K_COMMA: ',',
# pygame.K_MINUS: '-',
# pygame.K_PERIOD: '.',
# pygame.K_SLASH: '/',
# pygame.K_0: '0',
# pygame.K_1: '1',
# pygame.K_2: '2',
# pygame.K_3: '3',
# pygame.K_4: '4',
# pygame.K_5: '5',
# pygame.K_6: '6',
# pygame.K_7: '7',
# pygame.K_8: '8',
# pygame.K_9: '9',
# pygame.K_COLON: ':',
# pygame.K_SEMICOLON: ';',
# pygame.K_LESS: '<',
# pygame.K_EQUALS: '=',
# pygame.K_GREATER: '>',
# pygame.K_QUESTION: '?',
# pygame.K_AT: '@',
# pygame.K_LEFTBRACKET: '[',
# pygame.K_BACKSLASH: '\\',
# pygame.K_RIGHTBRACKET: ']',
# pygame.K_CARET: '^',
# pygame.K_UNDERSCORE: '_',
# pygame.K_BACKQUOTE: '`',
# pygame.K_a: 'a',
# pygame.K_b: 'b',
# pygame.K_c: 'c',
# pygame.K_d: 'd',
# pygame.K_e: 'e',
# pygame.K_f: 'f',
# pygame.K_g: 'g',
# pygame.K_h: 'h',
# pygame.K_i: 'i',
# pygame.K_j: 'j',
# pygame.K_k: 'k',
# pygame.K_l: 'l',
# pygame.K_m: 'm',
# pygame.K_n: 'n',
# pygame.K_o: 'o',
# pygame.K_p: 'p',
# pygame.K_q: 'q',
# pygame.K_r: 'r',
# pygame.K_s: 's',
# pygame.K_t: 't',
# pygame.K_u: 'u',
# pygame.K_v: 'v',
# pygame.K_w: 'w',
# pygame.K_x: 'x',
# pygame.K_y: 'y',
# pygame.K_z: 'z',
pygame.K_DELETE: 'delete',
# pygame.K_KP0: '',
# pygame.K_KP1: '',
Expand Down Expand Up @@ -132,15 +134,12 @@
# pygame.K_BREAK: '',
# pygame.K_MENU: '',
# pygame.K_POWER: '',
pygame.K_EURO: '€',
# pygame.K_EURO: '€',
}

def pygame_key_to_name(pygame_key_event):
english_name = keypress_map[pygame_key_event.key]
if not pygame_key_event.mod and len(english_name) > 1:
# use english names like 'space' instead of the space character ' '
return english_name
return pygame_key_event.unicode
# pygame_key_event.unicode is how we get e.g. # instead of 3 on US keyboards when shift+3 is pressed.
# It also gives us capital letters and things like that.

return keypress_map.get(pygame_key_event.key, pygame_key_event.unicode)
# use english names if key is in the dictionary
# use unicode characters in all the other cases including
# capital letters, # when shift+3 is pressed
# and so on.