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0.16 reflect functions #327
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ok the important changes in this branch is in fixing the scene filter and fixing the entity mapping, that fixed saving and loading for me. Some other edits I made can be thrown out since they were for debugging. I'm not the best with PRs yet. It's also useful for me having reflect on some other items so the editor can use them. |
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Ummmm this pull request is just for the scene filter change. It lets me now save scenes again but when i load stuff its not parenting correctly. Check the gltf_unpack_example, I also had to register PrefabMarker with the app. Idk whats going on much lol