This is quite minimal Arduino button lib focused on low-memory usage and small amount of code produced.
- detects presses, releases and long presses
- features optional auto-repeat with delay and rate settings
- fully async handling. no delay() or similar blocking
- robust debouncing mechanism
- small memory footprint (10 bytes per button)
- easy API (the same as JC_Button)
This library was forked from JC_Button by Jack Christensen. https://github.com/JChristensen/JC_Button
It uses the same (simple) interface, but the logic was almost completly reworked and/or optimized. I think, this lib is still fully interchangable with the original JC_Button.
This program is licensed under the GNU GPLv3 license - the same as the original JC_Button library.
The Button library is for debouncing and reading momentary contact switches like tactile button switches. "Long presses" of arbitrary length can be detected. Works well in state machine constructs. Use the read() function to read each button in the main loop, which should execute as fast as possible.
The simplest way to use a button with an AVR microcontroller is to wire the button between a GPIO pin and ground, and turn on the AVR internal pullup resistor. The Button class constructor takes four arguments, but three have default values that work for a button wired in this manner.
A derived class, ToggleButton, implements button objects that need only "push-on, push-off" functionality.
The following example sketches are included with the Mini_Button library:
- SimpleOnOff: Just turns the Arduino's pin 13 LED on and off.
- LongPress: Demonstrates detecting long and short button presses.
- LongPress-LongPressDetector: The same example as in JC_Button, but simplified using a new class
LongPressDetector. - UpDown: Counts up or down, one number at a time or rapidly by holding the button down.
- UpDown-AutoRepeatButton: The same example as in JC_Button, but made easily with a new class
AutoRepeatButton. - Toggle: Demonstrates ToggleButton functionality.
The constructor defines a button object.
Button(pin, dbTime, pullup, invert);
pin: Arduino pin number that the button is connected to (byte)
dbTime: Debounce time in milliseconds, max 60000ms. Defaults to 25ms if not given. (unsigned long)
pullup: true to enable the microcontroller's internal pull-up resistor, else false. Defaults to true if not given. (bool)
invert: false interprets a high logic level to mean the button is pressed, true interprets a low level as pressed. true should be used when a pull-up resistor is employed, false for a pull-down resistor. Defaults to true if not given. (bool)
None.
// button connected from pin 2 to ground, 25ms debounce, pullup enabled, logic inverted
Button myButton(2);
// same as above but this button needs a longer debounce time (50ms)
Button myButton(3, 50);
// a button wired from the MCU pin to Vcc with an external pull-down resistor
Button myButton(4, 25, false, false);
The constructor defines a toggle button object, which has "push-on, push-off" functionality. The initial state can be on or off. See the section, ToggleButton Library Functions for functions that apply specifically to the ToggleButton object. The ToggleButton class is derived from the Button class, so all Button functions are available, but because it is inherently a more limited concept, the special ToggleButton functions will be most useful, along with begin() and read().
ToggleButton(pin, initialState, dbTime, pullup, invert);
pin: Arduino pin number that the button is connected to (byte)
initState: Initial state for the button. Defaults to off (false) if not given. (bool)
dbTime: Debounce time in milliseconds, max 60000ms. Defaults to 25ms if not given. (unsigned long)
pullup: true to enable the microcontroller's internal pull-up resistor, else false. Defaults to true if not given. (bool)
invert: false interprets a high logic level to mean the button is pressed, true interprets a low level as pressed. true should be used when a pull-up resistor is employed, false for a pull-down resistor. Defaults to true if not given. (bool)
None.
// button connected from pin 2 to ground, initial state off,
// 25ms debounce, pullup enabled, logic inverted
ToggleButton myToggle(2);
// same as above but this button is initially "on" and also
// needs a longer debounce time (50ms).
ToggleButton myToggle(3, true, 50);
// a button wired from the MCU pin to Vcc with an external pull-down resistor,
// initial state is off.
Button myButton(4, false, 25, false, false);
Initializes the Button object and the pin it is connected to.
myButton.begin();
None.
None.
myButton.begin();Reads the button and returns a boolean value (true or false) to indicate whether the button is pressed. The read() function needs to execute very frequently in order for the sketch to be responsive. A good place for read() is at the top of loop(). Often, the return value from read() will not be needed if the other functions below are used.
myButton.read();
None.
true if the button is pressed, else false (bool)
myButton.read();These functions check the button state from the last call to read() and return false or true accordingly. These functions do not cause the button to be read.
myButton.isPressed();
myButton.isReleased();
None.
true or false, depending on whether the button has been pressed (released) or not (bool)
if ( myButton.isPressed() )
{
//do something
}
else
{
//do something else
}These functions check the button state to see if it changed between the last two calls to read() and return false or true accordingly. These functions do not cause the button to be read. Note that these functions may be more useful than isPressed() and isReleased() since they actually detect a change in the state of the button, which is usually what we want in order to cause some action.
myButton.wasPressed();
myButton.wasReleased();
None.
true or false, depending on whether the button was pressed (released) or not (boolean)
if ( myButton.wasPressed() )
{
//do something
}These functions check to see if the button is pressed (or released), and has been in that state for the specified time in milliseconds. Returns false or true accordingly. These functions are useful to detect "long presses". Note that these functions do not cause the button to be read.
myButton.pressedFor(ms);
myButton.releasedFor(ms);
ms: The number of milliseconds (unsigned long)
true or false, depending on whether the button was pressed (released) for the specified time (bool)
if ( myButton.pressedFor(1000) )
{
// button has been pressed for one second
}Under certain circumstances, it may be useful to know when a button last changed state. lastChange() returns the time the button last changed state, in milliseconds (the value is derived from the Arduino millis() function).
myButton.lastChange();
None.
The time in milliseconds when the button last changed state (unsigned long)
unsigned long msLastChange = myButton.lastChange();Returns a boolean value (true or false) to indicate whether the button changed state the last time read() was called.
myButton.changed();
None.
true if the button state changed, else false (bool)
if (myButton.changed())
{
// do something
}
else
{
// do something different
}Returns a boolean value (true or false) to indicate the toggle button state as of the last time read() was called.
myToggle.toggleState();
None.
true if the toggle is "on", else false (bool)
if (myToggle.toggleState())
{
// do something
}
else
{
// do something different
}