Software engineer working across mobile, real-time, and interactive systems, now aligning my work toward machine learning–driven perception in computer vision and robotics-adjacent domains.
- Machine Learning & Computer Vision fundamentals
- Visual perception and small experimental pipelines
- System-level trade-offs beyond model accuracy
- XR as an applied environment for perception problems
- Mobile and real-time systems (Android, iOS, Flutter)
- XR, game development, and interactive systems
- Exposure to Robotics, Embedded Systems, and IoT
- Focus on architecture, performance, and reliability
Python · C++ · OpenCV · PyTorch · TensorFlow · Android · Flutter · Unity · Git · Linux


