Implement BotReachabilityArea and expose it in the botlib move API #227
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Motivation
Description
BotReachabilityAreainsrc/botlib/ai_move/bot_move.cwith mover handling, water/solid checks, and a fallback fuzzy area resolver (BotMove_FuzzyPointReachabilityArea).BotMove_AreaHasReachabilityandBotMove_GetClientBoundsto check area reachability and obtain client bounding boxes for traces.int BotReachabilityArea(const vec3_t origin, int client);tosrc/botlib/ai_move/bot_move.h.BotInterface_BotReachabilityAreaand wiringexportTable.BotReachabilityAreainsrc/botlib/interface/bot_interface.c, and added the prototype tosrc/q2bridge/botlib.hso the game can call it.Testing
Codex Task