Minimal Wolf3D-style raycaster written in C++ using SDL2.
Requires SDL2, SDL2_image development headers and pkg-config.
make allClean up previous builds
make clean./raycasterControls: W/S or Up/Down to move, A/D or arrow keys to turn, Space for action, hold Shift while moving to run, M to toggle the minimap, TAB to open the console, Esc to exit.
Textures are loaded from resources/textures/*.png (redbrick, greystone, wood, bluestone, door).