prevent teammates from syncing QuestStop events for incomplete quests #846
Add this suggestion to a batch that can be applied as a single commit.
This suggestion is invalid because no changes were made to the code.
Suggestions cannot be applied while the pull request is closed.
Suggestions cannot be applied while viewing a subset of changes.
Only one suggestion per line can be applied in a batch.
Add this suggestion to a batch that can be applied as a single commit.
Applying suggestions on deleted lines is not supported.
You must change the existing code in this line in order to create a valid suggestion.
Outdated suggestions cannot be applied.
This suggestion has been applied or marked resolved.
Suggestions cannot be applied from pending reviews.
Suggestions cannot be applied on multi-line comments.
Suggestions cannot be applied while the pull request is queued to merge.
Suggestion cannot be applied right now. Please check back later.
For example, in the Companions’ radiant quest “Trouble in Whiterun”—where the player is sent to break up a brawl in the streets—team members often misinterpret the fight’s outcome. Even when the Leader has successfully resolved the encounter (e.g., by making the aggressor yield), some teammates may incorrectly register the quest as failed on their end. As a result, they unintentionally synchronize a “stop quest” command back to the Leader, forcibly halting the Leader’s active quest and corrupting their progress.