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@Driferano
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ngl kinda forgor about this. but looks good except the stats saving

LastGoldenRuns.RemoveAt(LastGoldenRuns.Count - 1);
rStats.GoldenBerryDeaths--;
rStats.GoldenBerryDeathsSession--;
ConsistencyTrackerModule.Instance.Log($"Deleted last golden death");
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Need to call SaveChapterStats() to save it and cause the stats to be updated im decently sure

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the stats do update without calling it from testing, the only thing that doesn't update immediately is the in game text overlay but that refreshes on any death/room transition (not that i am against refreshing that instantly)

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2 participants