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otta8634 edited this page Sep 29, 2025
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Welcome to the Xonotic Wiki. If you wish to contribute, see Editing.
- You are looking at the official wiki or its mirror.
- The unofficial wiki may contain dated but still helpful information.
-
Website
- Forums are a lively place for Xonotic players to discuss anything.
- Xonotic game stats show useful statistics information about servers, players, scores, maps, etc.
- Matrix, IRC, and Discord channels are where most players ask/answer questions, exchange ideas, organize game events, etc. in real time. You can even chat with players in the game.
- Twitter/X
- YouTube
- Subreddit
- Halogene’s Newbie Corner has rich information for beginners. Must read! You will enjoy the game more!
- Overkill tutorial
- Creating bot waypoints
- xonotic.fps.gratis (or dl.xonotic.fps.gratis for a simple list that loads faster) - run by -z-/detrate.
- naitlee.github.io/map-repo-poc - stylized Xonotic map repository, with better performance. Run by NaitLee.
-
dpmaster.deathmask.net
- One of the 2 active master servers, shows servers from only one master at a time (itself by default)
- Web interface is not open source
- See page source for list of URL parameters - e.g.
master=dpmaster.tchr.noto view the other master (which has no web interface)
- arena.sh/xo - run by nmc on Discord
- xonotic.lifeisabug.com - run by incognico on Discord
Main gametypes:
- Deathmatch
- Duel
- Capture the Flag
- Clan Arena
- Freeze Tag
- Keepaway
- Key Hunt
- Mayhem
- Team Deathmatch
- Team Keepaway
- Team Mayhem
- Race CTS
- Last Man Standing
- Survival
- Domination
- Assault
- Onslaught
- Race
- Nexball
Old/Experimental modes:
Gameplay mutators:
Weapon/Item mutators:
Arena mutators:
Other mutators:
- Nades
- Offhand blaster
- Dynamic handicap
- Relics (experimental)
- SMB modpack (contains git dev guide about how is built)
- BaI mod
- Fresh Meat Mod
- Murder in Megaerebus Manor
- Autobuilds
- Compiling
- Privacy and Security
- Handicap
- Camera for demos explained
- Capturing video clips and using the demo camera
- Xonotic Bot Orchestra
- Impulse map
- Console Tips & Tricks - introduction to console scripting (CVars, aliases, hooks, conditions, RPN)
- Hardware Requirements
- Basic server configuration
- Custom server votes
- Custom user directory
- The
infocommand - Random start weapons
- Automatic map downloads
- Event logging
- Score logging
- Repository Access: Compiling and maintaining a Xonotic git build
- Requesting Push Access and Contributing
- Git: How-to and Repository Structure
- Licensing / Legal
- Introduction to QuakeC
- DarkPlaces Wiki
- Writing your first mutator
- Tips for new developers
- Programming QuakeC stuff in Xonotic
- Textures know-how
- Normal Maps know-how
- .framegroups file (allow self playing animations) know-how
- .sounds file (player model sounds) know-how
- How to compile dpm models
- Weapon modeling system
- Exporting a weapon for Xonotic
- How to get an animated mesh from Blender to DPM
- Inter-Quake Model (IQM) Format
- Player Model Spec
- Blender to IQM
- Tutorial
- Recovering detailed normals from photo textures
- Hard Surface Texture Painting
- Some tips by FruitieX
- Q3A Shader Manual
- Artistic Style
- Xonotic Logo
- Music
- Sound FX
- Story Themes
- Archive
- GitLab Markdown Reference (for editing this wiki)