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Releases: yannis300307/NumcraftRust

Upsilon support update!

09 Dec 22:43

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Pre-release

What's Changed

  • Fix assertion by @YichiZhang0613 in #57
  • Better CI by @yannis300307 in #58
  • Upsilon support by @yannis300307 in #59
  • The world height has been adjusted.
  • Fixed the player coordinates on spawn.
  • Fixed the stack overflow caused by the frame buffer.
  • Fixed issues with the Frustum culling.
  • Cleaner justfile.
  • More stability.

You can now play Numcraft on a Numworks calculator that run the Upsilon firmware! It should be available on the Upsilon-External website soon. It is currently less stable than the Epsilon version but I'm working on fixing this issue.

Full Changelog: v0.1.5...v0.1.6

Old worlds should be compatible.

Inverted Controls setting and new eadk

23 Nov 11:57

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Pre-release

What's Changed

What does that mean?

  • Complete rewrite of EADK for a much cleaner codebase and MIT License with built-in support for the storage.
  • Now the simulator can store files just like the actual calculator.
  • New settings menu with an "Inverted controls" setting.
  • A fully-automatic installer script is now available for Debian users (Not widely tested, use it at your own risks). See README.
  • The player head rotation is now saved correctly.

Full Changelog: v0.1.4...v0.1.5

The worlds created in the last version should be compatible.
This version will reset your settings!

Hotfix : no more memory corruption

17 Nov 23:38
b61d722

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Pre-release

What's Changed

Hot fix to prevent memory corruption. I haven't done a lot of tests on that release so you could get some bugs mainly with world loading but no more memory corruption!

This should fix the "calculator explosion" bug.

New Contributors

Full Changelog: v0.1.3...v0.1.4

Old worlds Should be compatible.

The crafting update!

09 Oct 21:42

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The crafting update! Pre-release
Pre-release

What's Changed

You can now craft in the survival inventory! So now, Numcraft can truly be Numcraft!

Currently, I implemented a craft for the planks (one log), the stone (4 cobblestones) and the grass (one block of leave on top of a block of dirt).

Full Changelog: v0.1.0...v0.1.3

Old worlds are no longer compatible!

New data has been added to the save file so old worlds won't load.

I will create a tool to convert the worlds to newer versions at some point.

The Survival update!

28 Sep 17:44
efd4e3d

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The Survival update! Pre-release
Pre-release

What's Changed

This update adds a survival mode that can be selected when creating the world. It features item entities, collisions and some other little improvements. It adds a lot of other little features.

Full Changelog: v0.0.9...v0.1.0

Old worlds are no longer compatible!

New data has been added to the save file so old worlds won't load.

I will create a tool to convert the worlds to newer versions at some point.

The creative update!

12 Sep 19:09

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The creative update! Pre-release
Pre-release

What's Changed

  • Add all the features for creative mode and an inventory system by @yannis300307 in #15

  • There is now an inventory system that you can open by pressing the "var" button.

  • A big rework has been done on the project's structure.

Full Changelog: v0.0.8...v0.0.9

Old worlds are no longer compatible!

New data has been added to the save file so old worlds won't load.

Simulator update

28 Aug 22:40
557bc77

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Simulator update Pre-release
Pre-release

What's Changed

You can now run Numcraft in the simulator!

I've done a big rework on the app building. Check the README before rebuilding the project.

Full Changelog: v0.0.7...v0.0.8

World creation settings

01 Jul 11:41

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Pre-release

What's Changed

Warning!

Old worlds are no longer compatible with this version. Loading old worlds could crash the game! This is due to changes with the world file format.

Full Changelog: v0.0.6...v0.0.7

v0.0.6

29 Jun 17:58

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v0.0.6 Pre-release
Pre-release

What's Changed

Full Changelog: v0.0.5...v0.0.6

v0.0.5

28 Jun 16:54

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v0.0.5 Pre-release
Pre-release

What's Changed

Full Changelog: v0.0.4...v0.0.5