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third merge #8
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The character has been updated to flip in the direction of movement. In the next milestone, I plan to make the character more animated by adding a picture of the stickman jumping when you make it jump. I have added the background, however, this is a rough sketch of what the final environment will be. The game still doesn't have restrictions, however, I plan to add them soon. Many aspects of the game are to be determined. Overall, this final Mileston 1 product is a rough sketch of the game. I'm not sure on the title and the litte aspects of the game, however, I think I'm going to be sticking to the stickman/animated idea of the game.
The character has been updated to flip in the direction of movement. In the next milestone, I plan to make the character more animated by adding a picture of the stickman jumping when you make it jump. I have added the background, however, this is a rough sketch of what the final environment will be. The game still doesn't have restrictions, however, I plan to add them soon. Many aspects of the game are to be determined. Overall, this final Mileston 1 product is a rough sketch of the game. I'm not sure on the title and the litte aspects of the game, however, I think I'm going to be sticking to the stickman/animated idea of the game.
Added the YouTube video link.
Added YouTube Video.
Giving proper credit for drawing the character and eviornment
The character has been updated to have restrictions. The character can't go past the right and left border. HOWEVER, this only applies in the first floor. I have to modify the 'border restraining' function to be manipulated and only restrain a certain way for specific floors. I also intend to add gravity, however, at the time of writing this I need to figure that part out. This version of the code is function and has restrictions for the first floor. I also added a red dot for reference of coordinates on the plane. This has helped make the restrictions. There is still much work to be done :)
The character has been updated to have restrictions. The character can't go past the right and left border. HOWEVER, this only applies in the first floor. I have to modify the 'border restraining' function to be manipulated and only restrain a certain way for specific floors. I also intend to add gravity, however, at the time of writing this I need to figure that part out. This version of the code is function and has restrictions for the first floor. I also added a red dot for reference of coordinates on the plane. This has helped make the restrictions. There is still much work to be done :)
Updating file branch
In this update the player has been updated to attempt jumping. I'm not sure if I'll be able to finish the gravity, power-ups, pause/resume button/screen, and the environment affecting the player, but the raw ideas have been implemented. There is a pause button in the screen, but it doesn't have a function yet in this update. The code is a bit messy, but I plan to organize the code and make it more appealing tomorrow.
Update: November 19, 2023 at 8:28PM
I'm halfway done with my phase 2 accomplishments. Unfortunately, I wasn't able to fully finish the concepts. However, I was able to implement that raw idea/concept of them like the pause button and restrictions. The 4 ideas that I wanted to get done by this milestone will require more work/research. I've also added credit to the person who has helped sketch the actual game into the game. LIke the player, environment, power-ups, and other things, these have all so far been sketched with help of Kaitlyn Johnson.
YouTube Video link inserted
This file isn't necessary
At first I thought I would need the glide up feature from Designer in order to create the jumping action in my game. However, i noticed that I would required many more lines of code, so I abondened the idea of making jump happen through the glide up feature. I looked up videos that used normal PyGame code and translated it over to Designer. It didn't require much difference just a little bit of thinking on how to create the same jumping action. Overall, in this update I was able to figure out how to make jumping a feature in the game. I have to figure out how to add those "border restrictions" and how to add obstacles and if hit by those obstacles create a game over screen.
First Merge
Second Merge
I have succesfully added jumping into the game.
Merge pull request #6 from bryanci2004/main
Merge pull request #7 from bryanci2004/main
I have updated the file to what I have finished at this point and time.
I have implemented the power-ups and tape obstacles in the game. The power-ups do their job however, the tape still needs to be tinkered to make the game end. I have also have been able to make the character go up the ladder but still have no way of making it go down so it won't float. The game is there, the specefic details need to be implemented.
This update is the final update for this project. I have added all the functional aspects that the game needs along with cleaning the code making it more future proof to read and fix. There is a Game-Over screen and winning screen for the user to see depending on the situation that the user is in. Overall, this project has been very fun and educational.
Final submission updated README.md file
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