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2 changes: 1 addition & 1 deletion vispy/glsl/math/double.glsl
Original file line number Diff line number Diff line change
Expand Up @@ -5,7 +5,7 @@
/*
This shader program emulates double-precision variables using a vec2 instead
of single-precision floats. Any function starting with double_* operates on
these variables. See http://www.thasler.org/blog/?p=93.
these variables. See https://blog.cyclemap.link/2011-06-09-glsl-part2-emu/.

NOTE: Some NVIDIA cards optimize the double-precision code away. Results are
therefore hardware dependent.
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