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Commands
themuffinator edited this page Nov 5, 2024
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Use [command] [arg] for the below listed admin commands:
- startmatch: force the match to start, requires warmup.
- endmatch: force the match to end, requires a match in progress.
- resetmatch: force the match to reset to warmup, requires a match in progress.
- lockteam [red/blue]: locks a team from being joined
- unlockteam [red/blue]: unlocks a locked team so players can join
- setteam [clientnum/name]: forces a team change for a client
- shuffle: shuffles and balances the teams, resets the match. Requires a team gametype.
- balance: balances the teams without a shuffle, this switches last joined players from stacked team. Requires a team gametype.
- vote [yes/no]: passes or fails a voting in progress
- spawn [entity_name] [spawn_args]: spawns an entity, works the same as normal spawn server command but allows admins to do this without cheats enabled
- map: changes the level to the specified map, map needs to be a part of the map list.
- nextmap: forces level change to the next map.
- map_restart: restarts current level and session, applies latches cvar changes
- gametype [gametype_name]: changes gametype to selected option, then resets the level
- ruleset <q2re|mm|q3a>: changes gameplay style
- readyall: force all players to ready status (during readying warmup status)
- unreadyall: force all players to NOT ready status (during readying warmup status)
Use [command] [arg] for the below listed client commands:
- announcer: toggles support of QL match announcer events (uses vo_evil set, needs converting to 22KHz PCM WAV)
- fm: toggle frag messages
- help: toggle help text drawing
- id: toggle crosshair ID drawing
- kb: toggle kill beeps
- timer: toggle match timer drawing
- hook/unhook: hook/unhook off-hand grapple
- followkiller : auto-follow killers when spectating (disabled by default)
- followleader : when spectating, auto-follows leading player
- followpowerup : auto-follows player picking up powerups when spectating (disabled by default)
- forfeit: forfeits a match (currently only in duels, requires g_allow_forfeit 1).
- ready/notready: sets ready status.
- readyup: toggles ready status.
- callvote/cv: calls a vote (use vote commands).
- vote [yes/no]: vote or veto a callvote.
- maplist: show server map list.
- **motd"": print the message of the day.
- mymap: add a map to the queue, must be a valid map from map list.
-
team [arg]: selects a team, args:
- blue/b: select blue team
- red/r: select red team
- auto/a: auto-select team
- free/f: join free team (non-team games)
- spectator/s: spectate
- time-in : cuts a time out short
- time-out : call a time out, only 1 allowed per player and lasts for value set by g_dm_timeout_length (in seconds). g_dm_timeout_length 0 disables time outs
- follow [clientname/clientnum]: follow a specific player.
Use callvote [command] [arg] for the below listed vote commands:
- map: changes the level to the specified map, map needs to be a part of the map list.
- nextmap: forces level change to the next map.
- restart: force the match to reset to warmup, requires a match in progress.
- gametype: changes gametype to the specified type (ffa|duel|tdm|ctf|ca|ft|rr|strike|lms|horde)
- timelimit: changes timelimit to the minutes specified.
- scorelimit: changes scorelimit to the value specified.
- shuffle: shuffles and balances the teams, resets the match. Requires a team gametype.
- balance: balances the teams without a shuffle, this switches last joined players from stacked team. Requires a team gametype.
- unlagged: enables or disables lag compensation.
- cointoss: randomly returns either HEADS or TAILS.
- random: randomly returns a number from 2 to argument value, 100 max.
- ruleset <q2re|mm|q3a>: changes gameplay style