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Commands

themuffinator edited this page Nov 5, 2024 · 2 revisions

Admin

Use [command] [arg] for the below listed admin commands:

  • startmatch: force the match to start, requires warmup.
  • endmatch: force the match to end, requires a match in progress.
  • resetmatch: force the match to reset to warmup, requires a match in progress.
  • lockteam [red/blue]: locks a team from being joined
  • unlockteam [red/blue]: unlocks a locked team so players can join
  • setteam [clientnum/name]: forces a team change for a client
  • shuffle: shuffles and balances the teams, resets the match. Requires a team gametype.
  • balance: balances the teams without a shuffle, this switches last joined players from stacked team. Requires a team gametype.
  • vote [yes/no]: passes or fails a voting in progress
  • spawn [entity_name] [spawn_args]: spawns an entity, works the same as normal spawn server command but allows admins to do this without cheats enabled
  • map: changes the level to the specified map, map needs to be a part of the map list.
  • nextmap: forces level change to the next map.
  • map_restart: restarts current level and session, applies latches cvar changes
  • gametype [gametype_name]: changes gametype to selected option, then resets the level
  • ruleset <q2re|mm|q3a>: changes gameplay style
  • readyall: force all players to ready status (during readying warmup status)
  • unreadyall: force all players to NOT ready status (during readying warmup status)

Client Player Config

Use [command] [arg] for the below listed client commands:

  • announcer: toggles support of QL match announcer events (uses vo_evil set, needs converting to 22KHz PCM WAV)
  • fm: toggle frag messages
  • help: toggle help text drawing
  • id: toggle crosshair ID drawing
  • kb: toggle kill beeps
  • timer: toggle match timer drawing

Client Gameplay

  • hook/unhook: hook/unhook off-hand grapple
  • followkiller : auto-follow killers when spectating (disabled by default)
  • followleader : when spectating, auto-follows leading player
  • followpowerup : auto-follows player picking up powerups when spectating (disabled by default)
  • forfeit: forfeits a match (currently only in duels, requires g_allow_forfeit 1).
  • ready/notready: sets ready status.
  • readyup: toggles ready status.
  • callvote/cv: calls a vote (use vote commands).
  • vote [yes/no]: vote or veto a callvote.
  • maplist: show server map list.
  • **motd"": print the message of the day.
  • mymap: add a map to the queue, must be a valid map from map list.
  • team [arg]: selects a team, args:
    • blue/b: select blue team
    • red/r: select red team
    • auto/a: auto-select team
    • free/f: join free team (non-team games)
    • spectator/s: spectate
  • time-in : cuts a time out short
  • time-out : call a time out, only 1 allowed per player and lasts for value set by g_dm_timeout_length (in seconds). g_dm_timeout_length 0 disables time outs
  • follow [clientname/clientnum]: follow a specific player.

Voting

Use callvote [command] [arg] for the below listed vote commands:

  • map: changes the level to the specified map, map needs to be a part of the map list.
  • nextmap: forces level change to the next map.
  • restart: force the match to reset to warmup, requires a match in progress.
  • gametype: changes gametype to the specified type (ffa|duel|tdm|ctf|ca|ft|rr|strike|lms|horde)
  • timelimit: changes timelimit to the minutes specified.
  • scorelimit: changes scorelimit to the value specified.
  • shuffle: shuffles and balances the teams, resets the match. Requires a team gametype.
  • balance: balances the teams without a shuffle, this switches last joined players from stacked team. Requires a team gametype.
  • unlagged: enables or disables lag compensation.
  • cointoss: randomly returns either HEADS or TAILS.
  • random: randomly returns a number from 2 to argument value, 100 max.
  • ruleset <q2re|mm|q3a>: changes gameplay style

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