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Console Variables
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bot_name_prefix: allows changing bot name prefixes (blank to remove) (default "B|")
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g_allow_admin: allows administrative powers (default 1)
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g_allow_custom_skins: when set to 0, reverts any custom player models or skins to stock replacements (default: 0)
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g_allow_forfeit: Allows a player to forfeit the match, currently only for Duels (default 1)
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g_allow_kill: enables use of 'kill' suicide command (default 1)
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g_allow_mymap: allow mymap (map queuing function) (default 1)
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g_allow_spec_vote: Allows/prohibits voting from spectators. (default 1)
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g_allow_vote_midgame: Allows/prohibits voting during a match. (default 0)
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g_allow_voting: General control over voting, 0 prohibits any voting. (default 0)
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g_arena_start_armor: sets starting armor value in arena modes, range from 1-999, value affects armor tier (default 200)
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g_arena_start_health: sets starting health value in arena modes, range from 1-999 (default 200)
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g_corpse_sink_time: sets time in seconds for corpses to sink and disappear (default: 60)
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g_dm_allow_no_humans: when set to 1, allows matches to start or continue with only bots (default 1)
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g_dm_do_readyup: Enforce players to ready up to progress from match warmup stage (requires g_dm_do_warmup 1). (default 0)
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g_dm_do_warmup: Allow match warmup stage. (default 1)
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g_dm_force_join: replaces g_teamplay_force_join, the menu forces the cvar change so this gets around that, it now applies to regular DM too so the change makes sense.
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g_dm_holdable_adrenaline : when set to 1, allows holdable Adrenaline during deathmatch (default 1)
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g_dm_no_self_damage: when set to 1, disables any self damage after calculating knockback (default: 0)
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g_dm_overtime: Set stoppage time for each overtime session in seconds. Currently only applies to Duels. (default 120)
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g_dm_powerup_drop: when set to 1, drops carried powerups upon death (default: 1)
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g_dm_powerups_minplayers: Sets minimum current player load to allow powerup pickups, 0 to disable (default 0)
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g_dm_respawn_delay_min: the counterpart to g_dm_force_respawn_time, this sets a minimum respawn delay after dying (default: 1)
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g_dm_respawn_point_min_dist: sets minimum distance to respawn away from previous spawn point (default: 256, max = 512, 0 = disabled)
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g_dm_respawn_point_min_dist_debug: when set to 1, prints avoiding spawn points when g_dm_respawn_point_min_dist is used (default: 0)
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g_dm_spawnpads: Controls spawning of deathmatch spawn pads, removes pads when set to 0, 1 only removes in no item game modes, 2 forces pads in all dm matches. (default: 1)
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g_drop_cmds: bitflag operator, allows dropping of item types (default 7):
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&1: allow dropping CTF flags
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&2: allow dropping powerups
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&4: allow dropping weapons and ammo
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g_fast_doors: When set to 1, doubles the default speed of standard and rotating doors (default 1)
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g_frag_messages: draw frag messages (default 1)
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g_gametype: cvar sets gametype by index number, this is the current list:
- Campaign (not used at present, use deathmatch 0 as usual)
- Free for All
- Duel
- Team Deathmatch
- Capture the Flag
- Clan Arena
- Freeze Tag (WIP)
- CaptureStrike
- Red Rover
- Last Man Standing
- Horde
- Race (WIP)
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g_inactivity: Values above 0 enables an inactivity timer for players, specifying number of seconds since last input to point of flagging the player as inactive. A warning is sent to the player 10 seconds before triggering and once triggered, the player is moved to spectators. Inactive clients are noted as such using the 'players' command. (default: 120)
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g_instagib_splash: enables a non-damaging explosion from railgun shots in instagib, allows for rail jumping or knocking foes about (default 0)
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g_knockback_scale: scales all knockback resulting from damage received (default 1.0)
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g_ladder_steps: Allow ladder step sounds, 1 = only in campaigns, 2 = always on (default 1)
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g_match_lock: when set to 1, prohibits joining the match while in progress (default 0)
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g_motd_filename: points to filename of message of the day file, reverts to default when blank (default motd.txt)
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g_mover_speed_scale: sets speed scaling factor for all movers in maps (doors, rotators, lifts etc.) (default: 1.0f)
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g_no_powerups: disable powerup pickups (Quad, Protection, Double, Haste, Invisibility, etc.)
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g_owner_auto_join: when set to 0, avoids auto-joining a match as lobby owner (default 1)
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g_round_countdown: sets round countdown time (in seconds) in round-based gametypes (default 10)
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g_ruleset: gameplay rules (default 2):
- Quake II Rerelease
- Muff Mode (rebalanced Q2Re)
- Quake III Arena style
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g_showhelp: when set to 1, prints a quick explanation about game modifications to players. (default: 1)
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g_starting_armor: sets starting armor for players on spawn (0-999) (default 0)
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g_starting_health: sets starting health for players on spawn (1-999) (default 100)
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g_teamplay_allow_team_pick: When set to 0, denies the ability to pick a specific team during teamplay. This changes the join menu accordingly. (default 0)
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g_teamplay_auto_balance: Set to 1, enforces team rebalancing during a match. The last joined player(s) of the stacked team switches teams but retain their scores. (default 1)
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g_teamplay_force_balance: When set to 1, prohibits joining a team with too many players. (default: 0)
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g_teamplay_item_drop_notice: When set to 1, sends team notice of item drops. (default 1)
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g_teleporter_freeze: When set to 0, does not freeze player velocity when teleporting. (default: 0)
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g_vampiric_exp_min: with vampiric damage enabled, sets expiration minimum health value (default 0)
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g_vampiric_health_max: sets maximum health cap from vampiric damage (default 999)
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g_vampiric_percentile: set health percentile bonus for vampiric damage (default 0.67f)
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g_vote_flags: Bitmask to disable specific vote options. (default 0)
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g_vote_limit: Sets maximum number of votes per match per client, 0 for no limit. (default 3)
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g_warmup_ready_percentage: in match mode, sets percentile of ready players out of total players required to start the match. Set to 0 to disable readying up. (default: 0.51f)
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g_weapon_projection: changes weapon projection offset. 0 = normal, 1 = always force central handedness, 2 = force central view projection. looks strange with view weapons. (default: 0)
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hostname: set string for server name, this gets printed at top of game menu for all to see. Limit this to 26 chars max.
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maxplayers: Set max number of players in the game (ie: non-spectators), it is capped to maxclients. In team games, team max size will be maxplayers/2 and rounded down.
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mercylimit: Sets score gap limit to end match, 0 to disable (default 0)
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noplayerstime: Sets time in minutes in which there have been no players to force a change of map, 0 to disable (default 0)
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roundlimit: sets number of round wins to win the match in round-based gametypes (default 8)
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roundtimelimit: sets round time limit (in minutes) in round-based gametypes (default 2)