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Flashlight System for Unreal Engine utilizing Material Parameter Collections (MPC). efficiently drives global shader effects (like revealing hidden objects) by passing Light Position, Direction, and Cone Angle data directly to the GPU.
It is made by blueprint. It is a basic stat system with hp, mana and stamina, but you can add other stats. You can use it for player or enemy and it also includes mechanics like heal
Unreal Engine is a professional suite of tools and technologies used for building high-quality games across a range of platforms. Unreal Engine’s rendering architecture enables developers to achieve stunning visuals and also scale elegantly to lower-end systems.
First Person Shooter is a simple game made in Unreal Engine 5.4 using contents from the First Person content pack and from custom contents. The goal is to destroy all targets within the time limit. Otherwise the game is lost.
it is made by blueprint. is a simple camera locking system. You can lock the camera on the enemy and use any keys you want (e and q are available) to change the enemy on the left and right to the one the camera is locked on.
it is made by blueprint. is a basic task system. It is a system that makes it easier for you to take and do tasks within the same level. You can configure tasks as you like
It is made by Blueprint. A telekinesis system like in the video game Control. You can throw the item towards certain enemies or certain other things, it's up to you, or you can throw it in the direction the player is facing, it's all up to you