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Crops
Crops are a major focus of Click For Hot Chicks.
Hot Chicks adds several farmable food crops for players to use in cooking, livestock feeding, and decor.
Crops come in four types: basic crops, tall crops, bush crops, and trellis crops. All crop types are grown differently and may be better suited for different play styles and environments.
Some crops are vulnerable to being eaten and destroyed by animals, including roaming domestic creatures.
Basic crops are 1 block tall and grow in 5 visually distinct stages.
Basic crops must be planted on farmland, and be close to water with a good light level to grow. They will "break" if planted on unsuitable farmland. Basic crops yield 3 crop items on average when mature, and must be broken to be harvested.
Basic crop items are at risk from rabbits, who will break them completely.
Novice Farmer villagers may buy 22 basic crop items for 1 emerald.
- Does not generate naturally
- Can be traded from farmer villagers
- Grows wild occasionally in savanna biomes
- Biome dictionary type: savanna
- Can be traded from farmer villagers
- Can very rarely drop from zombies
- Grows wild occasionally in swamp biomes
- Biome dictionary type: swamp
- Does not generate naturally
- Can be traded from farmer villagers
- Can very rarely drop from zombies
- Grows wild in plains and savanna biomes
- Biome dictionary type: plains, excluding hot, cold; or savanna
- Can very rarely drop from zombies
Tall crops are 2-3 blocks tall and have 5 distinct crop stages.
Tall crops, excluding rice, can be planted on un-tilled dirt or grass. Rice must be grown on dirt submerged in 1-block deep water. Unlike basic crops, corn and millet do not need to be grown near water. Tall crops are immune from animal damage.
They drop anywhere from 2-4 crop items, with an average of 3.
Novice Farmer villagers may buy 28 tall crop items for 1 emerald.
- Grows wild in jungle biomes (Biome dictionary type: jungle)
- 3-block tall tree
- Grows wild occasionally in plains biomes in small patches
- Biome dictionary type: plains, excluding hot, cold
- Needs to be grown on dirt. Grows 3 blocks tall. 5 crop stages.
- Grows wild occasionally in savanna and desert biomes near rivers
- Biome dictionary type: savanna; or hot and sandy
- Needs to be grown on dirt. Grows 3 blocks tall. 5 crop stages.
- Grows wild occasionally in 1-block deep water of river, swamp, and forest biomes
- Biome dictionary type: river; swamp; forest, excluding savanna, coniferous, jungle, wet
- Needs to be grown in 1-block deep water. Grows 2 blocks tall. 5 crop stages.
Trellis crops
Trellis crops need to be grown on a trellis block. Trellis blocks have 4 distinct stages, and on being harvested, revert back to stage 2 instead of being "broken."
Unlike basic crops, trellis crops do not need to be grown near water, and can be planted vertically to save space. Trellis crops are immune from animal damage.
Trellis crops produce 1 crop item at full maturity.
Novice Farmer villagers may buy 16 trellis crop items for 1 emerald.
- Does not generate naturally
- Can be traded from farmer villagers
- Generates occasionally in forest biomes, on trees growing as a vine
- Biome dictionary type: forest, excluding savanna, coniferous, jungle, wet
- Generates occasionally in jungle and dense forest biomes, on trees growing on wood blocks (wood only, not leaves), low light only
- Biome dictionary type: jungle; forest and dense
- Generates occasionally in forest biomes, on trees growing on wood blocks (wood only, not leaves), low light only
- Biome dictionary type: forest, excluding savanna, coniferous, jungle, wet
- Generates occasionally in plains biomes
- Biome dictionary type: plains, excluding hot, cold
Bush crops are unique, hardy crops that use vanilla sweet berries mechanics. They must be planted on dirt or grass, but do not need tilled farmland, high light levels or access to water. Bush crops are vulnerable to animal damage, and shouldn't need to be protected from smaller herbivores.
When harvested at full maturity, bush crops produce 1-2 items.
Novice Farmer villagers may buy 20 basic crop items for 1 emerald.
- Grows wild in extreme hills and taiga biomes at low light levels (under trees, etc)
- Biome dictionary type: mountain, excluding hot; or coniferous, excluding snowy
- Does not generate naturally
- Can be traded from farmer villagers
- Can very rarely drop from zombies
- Does not generate naturally
- Can be traded from farmer villagers
- Can very rarely drop from zombies
- Grows wild in jungle and forest biomes
- Biome dictionary type: jungle; or forest, excluding savanna, coniferous, jungle, wet
- Grows wild in forest biomes at low light levels at low light levels (under trees, etc)
- Biome dictionary type: forest, excluding savanna, coniferous, jungle, wet