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Ken Fiskorne edited this page Mar 25, 2023 · 18 revisions

(an indoor rabbit hutch. credit: RaliaTheWolf. all breed images on this page credit SnazzyGator)

Rabbits are a livestock mob added by Click For Hot Chicks.

Rabbits are a potential source of rabbit meat, rabbit hides, rabbit feet and gelatin.

Hutch blocks are intended for use with rabbits, as are the water bottle and food crock.

Spawning

Rabbits' ancestor animal is the cottontail. Cottontails are small, brown and tan rabbits. Cottontail mobs have a moderate spawn rate of 16. They spawn in groups of 2-4 in jungles and special forest biomes, and have an even gender ratio.

Cottontail rabbits spawn with a random 0-2 in all stats. If a cottontail baby is born with a tameness stat higher than 95, it will be a domestic breed.

Cottontails can be lured with rabbit feed items, and bred with carrots. Unless lured, both sexes of cottontail are timid and will flee from the player. Wild cottontails are destructive, and if allowed access to farms, will destroy player crops and leave dead bushes behind.

Care

Rabbits need to consume 1 food point every 12000 ticks (half of a minecraft day), and 1 water point every 8000. They have a max hunger of 6 points (3 shanks). Rabbits are able to eat wheat, oats, corn, lettuce and kale.

If not well-cared for, rabbits will display black smoke particles. If neglected, rabbits will flee from the player. They will never attack the player, even if hit.

Rabbits, including cottontails, are bred with carrots. While less dimorphic than other livestock mobs, male and female rabbits are different enough to be told apart. Female rabbits, or does, have a neck "ruff" called a dewlap, that they used to pull fur when making nests: bucks lack this. Rabbit bucks have a breeding cooldown of 18000 ticks, while does' breeding cooldown is affected by their growth rate stat.

If allowed near crops, rabbits will destroy them. Their enclosures should be carefully built and monitored to protect farms.

Rabbits don't make idle noises, but scream when hit.

Rabbits can be color tagged with dye, and will be given a colored ear tag. Color tags can be removed with shears.

Breeding

Rabbits, including cottontails, are bred with carrots. Bucks have a breeding cooldown of 18000 ticks, while does' breeding cooldown is affected by their growth rate stat. Rabbits can only be bred when they are well-cared for, and when they are adults.

When breeding, the parents' stats are averaged. There is a 20% chance that a stat will change in an offspring animal. 80% of this time, a stat will increase by 1, except tameness, which can increase by 1-10%. 20% of the time, a stat will decrease by 1, with tameness dropping by 1-5.

Rabbits are affected by a litter size stat, and can be selectively bred for larger litters.

Stats

Rabbits have a constant 8 points (4 hearts) base health. All of their other stats depend on the breed, and the individual.

Unlike Working Dogs, where stats are set per-breed, production statistics are weighted and fluid for Hot Chicks livestock. With crossbreeding and luck, players can obtain higher stats on breeds that traditionally would not have them.

Carcass quality

Carcass quality affects the grade of meat dropped by a rabbit. This stat ranges from 0-4, and corresponds to each grade of carcass item. Rabbits with a higher carcass quality yield more meat.

The highest producing rabbits yield 4 rabbit quarters from a Prime carcass.

Hide quality

Hide quality affects the grade of rabbit hide dropped by a rabbit. This stat ranges from 0-4, and corresponds to each grade of rabbit hide item. Rabbts with a higher hide quality ultimately yield more leather.

The highest producing rabbits yield 4 rabbit hides from a Prime hide.

Growth rate

Growth rate affects how quickly a rabbit grows up into an adult. It also affects the breeding cooldown time for mother animals. This is an important stat for efficient farming, especially of meat animals, because it means rabbits can be harvested with a lower food input. This stat ranges from 0-4.

The breeding cooldown listed is only for does. Bucks always have an 18000 tick cooldown.

  • Growth rate 0 rabbits have a 60000 tick maturity time, and a 90000 tick breeding cooldown.
  • Growth rate 1 rabbits have a 48000 tick maturity time, and a 72000 tick breeding cooldown.
  • Growth rate 2 rabbits have a 32000 tick maturity time, and a 60000 tick breeding cooldown.
  • Growth rate 3 rabbits have a 24000 tick maturity time, and a 48000 tick breeding cooldown.
  • Growth rate 4 rabbits have a 12000 tick maturity time, and a 32000 tick breeding cooldown.

Litter size

Litter size affects how many kits a rabbit doe will have per litter.

Litter size directly corresponds to the numerical stat. For example, a rabbit with litter size 4 will usually have 4 kits. Does have a 70% chance to have a litter size of their stat, 25% to go 1 lower, and 5% to go 1 higher. Rabbits with 0 or 1 litter size can have stillborn litters with no kits.

  • Litter size 0 rabbits will usually have 0 kits (a stillborn litter).
  • Litter size 1 rabbits have a 75% chance of having 1 kit, 25% of having 0 (stillborn), and 5% of having 2.
  • Litter size 2 rabbits have a 75% chance of having 2 kits, 25% of having 1, and 5% of having 3.
  • Litter size 3 rabbits have a 75% chance of having 3 kits, 25% of having 2, and 5% of having 4.
  • Litter size 4 rabbits have a 75% chance of having 4 kids, 25% of having 3, and 5% of having 5. Litter size 4 is the only circumstance where rabbits can have 5 kits.

Breeds

As of the open beta, Hotchicks has 6 domestic rabbit breeds. Rabbits all have serviceable stats for meat and fur production, but with some weighted much more towards either.

The breed of a rabbit is determined by biome. If an cottontail kit is born with tameness 95 or above, it is much more likely to be born a certain breed if it is in a certain biome. A first-generation domestic rabbit will be born with its breed's average stats.

The color of a first-generation domestic rabbit will be random. A cross-breed rabbit has a 60% chance to be its mother's breed and color, and 40% to be its father's.

American chinchilla

Silver American chinchilla doe

American chinchilla rabbits are a cold-climate breed. They have been selectively bred for fur production to resemble chinchillas, and reduce the strain on the then-endangered species. They are large, easygoing rabbits with soft, ticked fur. Rabbit keepers often call them "amchins."

Amchin rabbits are the most likely result in cold (biome dictionary: cold) biomes, with an 80% chance to spawn from a cottontail breeding.

American chinchillas come in two colors: silver and gray.

Amchin rabbits are optimized for fur production, with decent carcass quality and growth rate and excellent fur quality. However, they have a low litter size. Their thick fur means they are a cold-weather rabbit, and struggle in biomes that are too hot or cold.

The average stats of American chinchillas are:

California

Himalayan California doe

California rabbits are a hot-climate breed honed for meat production. With a good meat-to-bone ratio, a unique fur coat, and a workable temperament, they are a popular production breed as well as a house pet. They are sometimes known as California whites.

California rabbits are the most likely result in jungle (biome dictionary: jungle) biomes, with an 80% chance to spawn from a cottontail breeding.

California white rabbits come in a unique "Himalayan" color, with red eyes and black-tipped markings.

California rabbits have average stats across the board, with slightly below average hide quality. They are, however, a hot-climate breed with a high heat tolerance, and are the only rabbit breed with that trait. With crossbreeding, they are a great choice for players living in hot biomes.

The average stats of California rabbits are:

Dutch

Chocolate Dutch buck

Dutch rabbits are a warm-climate breed. They are rarely used in production, and instead, are a popular pet or show animal. Dutch rabbits were once the most popular pet breed, until small dwarf breeds like the lionhead and miniature rex were developed.

Dutch rabbits are the most likely in forest (biome dictionary: forest, excluding savanna, coniferous, jungle, wet) biomes, with an 80% chance to spawn from a cottontail breeding.

As a pet breed, Dutch rabbits have been bred in a variety of ornamental colors, and they have 6 colors: black, blue, brown, chocolate, tri, and yellow. All Dutch rabbits have a distinct pattern, with a dark head and ears, dark hindquarters, and white nose.

Dutch rabbits are first and foremost a companion and show animal, and have poor production stats. However, they have the highest possible litter size of all domestic breeds, and are useful for crossbreeding to introduce better genetics. They are a warm-climate rabbit, and are theoretically adaptable.

The average stats for Dutch rabbits are:

Flemish giant

Blue Flemish doe

Flemish giant rabbits are a cold-climate meat breed. They are the largest breed of domestic rabbit, with some adults growing to the size of a medium-breed dog. While large, bigger isn't always better, and due to their large bones they are impractical for production and often kept as farm novelties or pets.

Flemish giant rabbits are the most likely in extreme hills (biome dictionary: mountain, excluding hot, cold) biomes, with an 80% chance to spawn from a cottontail breeding.

Flemish giants come in 5 colors: black, blue, steel gray, brown and white.

While they have a high carcass quality (due to their gigantic size), Flemish rabbits have incredibly poor stats otherwise. They are the slowest growing rabbit breed, with negligible hide quality and a meager 1 litter size. They are best kept as pets or for crossbreeding. Flemish rabbits are also a cold-weather breed and struggle in warm biomes.

The average stats for Flemish rabbits are:

New Zealand

Red-eyed white New Zealand buck

New Zealand rabbits are a warm-climate meat breed. For both meat and fur farming, as well as laboratory animal and pet purposes, they are the most common rabbit breed in the world. Despite their name, these rabbits were developed in California.

New Zealand rabbits are the "default" rabbit breed, and the most likely in plains (biome dictionary: plains) biomes, with an 80% chance to spawn from a cottontail breeding.

While known for their red-eyed white albino color, New Zealand rabbits come in three coats: red-eyed white, broken, and red.

New Zealands have above-average stats in all production aspects, except for a poor litter size. They are great meat producers, fur bearers and fast growers, but may need outside genetics to reach their full potential. Players in extremely hot or cold biomes may want to choose another breed: New Zealands are warm-weather rabbits and struggle outside of temperate climates.

The average stats New Zealands are:

Rex

Black otter rex buck

Rex rabbits are a cold-climate fur breed. They are bred for a uniquely dense, soft and short fur coat, which is extremely valuable. Rex rabbits lose their special fur if crossbred. They are popular as pets and show rabbits.

Rexes are the most likely in taiga (biome dictionary: coniferous, excluding snowy) biomes, with an 80% chance to spawn from a cottontail breeding.

Rex rabbits come in 9 colors: black, black otter, red, red otter, chocolate, chocolate otter, tan, white and broken.

Rex rabbits have the highest average hide quality, with average or below average stats otherwise. They are slow growers, and need time for their unique fur to be thick and strong enough to be valuable. Prospective players should also remember that rexes are a cold-climate only breed, and will be functionally useless if kept outside of their comfort zone.

The average stats for rexes are:

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